Dice Roller

This dice roller rolls 1 to 100 dice with 2 to 1,000 sides each. Pick a D4, D6, D8, D10, D12, D20 or D100 preset, add a modifier, and choose normal, keep higher or keep lower. You'll see every die, the total, success counts and the odds behind them.

Calculation and content reviewed by EZ Calculators Editorial Team on .

Enter values

Choose a standard or custom die, then roll one pool or compare two pool totals with a transparent keep rule and success threshold.

Build the scenario below, then calculate for a complete result report.

Runs in your browser
Random sourceBrowser Web Crypto
Range mappingRejection sampling
Session historyLatest 6 rolls

Choose a standard die

NdS +/- MA preset changes only the sides per die. Use the custom sides field for any whole number from 2 through 1,000; N is the dice count, S is sides, and M is the one-time total modifier.

Build the dice pool

Roll 1 through 100 identical dice. The whole-number modifier is added once after all retained faces are summed; it does not change any individual die face or success count.
Choose the roll ruleNormal rolls one pool. Keep higher and keep lower each roll two complete pools with the same modifier, compare their final totals, retain the selected total, and still disclose both attempts.

Set the success threshold

A success is a retained face at or above this threshold. Keep modes choose the pool by modified total, not by number of successes. The threshold must stay from 1 through the selected side count.
Counts dice at or above this face in the retained pool.
Game-rule boundaryUse the official rulebook when advantage, rerolls, drops, exploding dice, or success rules differ.
This roller compares complete modified pool totals. It does not infer a specific game's advantage, disadvantage, reroll, drop, exploding-die, critical-hit, or contest rules, and it is not certified for regulated or consequential drawings.

What is the most likely roll with 2 dice?

7 is the most likely total when you roll two six-sided dice. Six of the 36 equally likely combinations add up to 7 (1+6, 2+5, 3+4, 4+3, 5+2, 6+1), a 16.67% chance. 2 and 12 are the least likely, with one combination each, or 2.78%. The average total is also 7.

How to roll dice online

The roller opens set to 2 dice with 6 sides, so you can roll a pair right away. Tap a preset to change the die type, or type any side count from 2 to 1,000. The modifier is added once to the total, never to each die.

Each press of Roll dice gives a fresh, independent result. Recent rolls stay in a history list for this page visit, and you can copy the result or download it as a PDF.

  1. Set the number of dice (1 to 100).
  2. Pick a preset like D6 or D20, or enter your own number of sides.
  3. Add a positive or negative modifier if your game uses one.
  4. Choose normal, keep higher or keep lower.
  5. Set the success threshold if you count dice at or above a target, then press Roll dice.

2 dice roller probability table

Two six-sided dice have 6 x 6 = 36 equally likely outcomes. Totals in the middle can be made in more ways, which is why 7 comes up most and 2 or 12 come up least. The last column is handy for games that ask you to beat a number.

This table is exact math for fair dice. Any short run of real rolls will wander from it, and that's normal.

Chances for the total of two six-sided dice (2d6)
TotalWays to roll itChance of exactly thisChance of this or higher
21 of 362.78%100%
32 of 365.56%97.22%
43 of 368.33%91.67%
54 of 3611.11%83.33%
65 of 3613.89%72.22%
76 of 3616.67%58.33%
85 of 3613.89%41.67%
94 of 3611.11%27.78%
103 of 368.33%16.67%
112 of 365.56%8.33%
121 of 362.78%2.78%

Reading dice notation like 2d6+3

The number before the d is how many dice to roll and the number after it is how many sides each die has. 2d6 means two six-sided dice. 2d6+3 means roll them, add the faces, then add 3 once. Its totals run from 5 to 15 and average 10.

The page shows simple NdS notation with a plus or minus modifier. It doesn't parse typed expressions or handle exploding dice, rerolls or drop-lowest rules like 4d6 drop 1.

Formula guide
  • Lowest total = N + modifier
  • Highest total = N x S + modifier
  • Expected total = N x (S + 1) / 2 + modifier
  • Standard deviation = square root of (N x (S x S - 1) / 12)

D20 roller with keep higher and keep lower

For a single d20, set 1 die and 20 sides. Keep higher rolls the whole pool twice and keeps the larger total, and keep lower keeps the smaller. Both attempts stay on screen, and a tie keeps the first one. Some tabletop games call these advantage and disadvantage, but check your game's own rules for what they apply to.

Rolling twice changes the odds a lot. Needing 11 or higher on a d20 is a 50% chance normally, 75% with keep higher and 25% with keep lower.

Chance of rolling at least the target on 1d20
TargetNormalKeep higher of 2Keep lower of 2
5 or higher80%96%64%
10 or higher55%79.75%30.25%
11 or higher50%75%25%
15 or higher30%51%9%
205%9.75%0.25%

Counting successes in a dice pool

Some games count each die that meets a target instead of adding them up. Set the success threshold and every retained die at or above it counts as one success. The modifier changes the total only, not the successes.

With the default 2d6 and a threshold of 5, each die succeeds on a 5 or 6, a 33.33% chance. You'd expect 0.67 successes per roll on average, and the chance of at least one success is 55.56%.

Formula guide
  • Chance per die = (S - T + 1) / S
  • Chance of at least one success = 1 - (1 - chance per die)^N

Are online dice rolls fair?

Each face comes from crypto.getRandomValues(), the browser's cryptographically strong random source, not Math.random(). Values that would favor some faces over others are thrown out and redrawn (rejection sampling), so every face from 1 to S has the same chance.

That's fine for games and classroom use. It isn't a certified draw: there's no public seed or audit log, so don't use it for gambling, lotteries, prize drawings or anything where rules require witnessed or reproducible randomness.

Sources

FAQ

How do I roll 2 dice online?

The roller starts at 2 dice with 6 sides, so just press Roll dice. You'll see both faces and their total. Change the number of dice or sides first if your game needs something else.

What are the odds of rolling doubles with 2 dice?

1 in 6, or 16.67%. Six of the 36 combinations are doubles: 1-1, 2-2, 3-3, 4-4, 5-5 and 6-6. Rolling doubles twice in a row has a 1 in 36 chance.

What are the odds of rolling at least one 6 with two dice?

11 in 36, or about 30.56%. The chance that neither die shows a 6 is 25 in 36, and 1 minus that leaves 11 in 36.

Can I roll a d20, d100 or a custom die?

Yes. Use the D20 or D100 preset, or type any number of sides from 2 to 1,000. You can roll up to 100 dice of the same size at once.

What is the average roll of a d20?

10.5. The average face of any fair die is (sides + 1) / 2. With a +5 modifier, a 1d20+5 roll averages 15.5 and ranges from 6 to 25.

Can I roll 4d6 and drop the lowest?

Not automatically. Roll 4d6, then drop the lowest die you see and add the other three yourself. The tool shows every die, so it's quick to do.

Are my rolls saved?

Only in the history list while the page is open. Nothing is stored on our server, and a full reload clears the list. Copy the result or download the PDF if you need a record.